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> Abuse
NickTheGreek
post 11 May 2006, 06:39 PM
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[title]Abuse[/title]

[center]user posted image[/center]

Abuse is a run and gun computer game developed by Crack dot Com, and published by Origin Systems/Electronic Arts. It was released in 1996, and runs on DOS and Linux operating systems. An improved port of the game was released for Mac OS by Bungie Studios and for the Acorn Archimedes by R-Comp Interactive.

<h2>Description</h2>
<p>The protagonist of the game, Nick Vrenna, has been falsely incarcerated in a prison where illegal experiments are taking place. A prison riot occurs and the experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - get infected with substance called Abuse that transforms them into monsters. Nick takes a laser gun and goes on to single-handedly destroy all mutants, stop the substance from spreading further, and escape from the prison complex.</p>
<p>The basic premise of the game, as well as the general look of the character, enemies, locations and some weapons, is a rather thinly-veiled homage to <a href="http://en.wikipedia.orghttp://en.wikipedia.org/wiki/Predator_%28movie%29" title="Predator (movie)">Predator</a> and <a href="http://en.wikipedia.org/wiki/Alien_%28movie%29" title="Alien (movie)">Alien</a> series of movies. (see <a href="http://en.wikipedia.org/wiki/Alien_vs._Predator" title="Alien vs. Predator">Alien vs. Predator</a>)</p>

<p><i>Abuse</i> resembles a side-scrolling <a href="http://en.wikipedia.org/wiki/Platform_game" title="Platform game">platform game</a>. The game is marked with its unusual control scheme: The keyboard is used to move Nick, while the mouse is used for aiming the weapons. The basic gameplay consists of fighting various enemies (mostly the various forms of mutants, who prefer to attack in huge swarms) and solving some simple puzzles, most involving switches.</p>
<p>Networked play, through IPX/SPX, is also supported. The game originally had support for TCP/IP play, but this was not present in the retail version.</p>

<h2>Legacy</h2>
<p><i>Abuse</i> was quite well received by the game press, who hailed the game as "the <i><a href="http://en.wikipedia.org/wiki/Doom" title="Doom">Doom</a></i> of platform games", the comparison being particularly easy due to the involvement of iD contributors like <a href="http://en.wikipedia.org/wiki/Dave_D._Taylor" title="Dave D. Taylor">Dave Taylor</a> and <a href="http://en.wikipedia.org/wiki/Robert_Prince" title="Robert Prince">Bobby Prince</a>.</p>

<p>The game was not particularly popular in the world-wide market, but nevertheless, it remains a <a href="http://en.wikipedia.org/wiki/Cult_classic" title="Cult classic">cult classic</a>. It has, among other things, achieved a Top Dog position in <a href="http://en.wikipedia.org/wiki/Home_of_the_Underdogs" title="Home of the Underdogs">Home of the Underdogs</a>. After Crack dot Com's demise, sequel ideas were exchanged on <i>abuse2.com</i> (primarily set up by Crack dot Com to spread <i><a href="http://en.wikipedia.org/wiki/Golgotha_%28computer_game%29" title="Golgotha (computer game)">Golgotha</a></i> source code), but work on an official sequel was never started.</p>
<p>There was a "fan-sequel" being made by a few fans of the game, primarily Jeremy Scott and JAS. Work continued on the sequel for about a year when, like most fan/independent games it eventually took a back seat to their personal lives and paying jobs.</p>


<p><a name="Modifications_and_editing" id="Modifications_and_editing"></a></p>
<h2>Modifications and editing</h2>
<p><i>Abuse</i> took an unusual (at the time) approach to making modifications ("<a href="http://en.wikipedia.org/wiki/Mod_%28computer_gaming%29" title="Mod (computer gaming)">mods</a>"). The game includes a rather polished level editor, which is fully usable from the game itself. The editor, once enabled with command-line parameter, can be toggled with Tab key, and the game can be fully edited while testing the level - for example, the states of various <a href="http://en.wikipedia.org/wiki/Trigger" title="Trigger">triggers</a> can be surveyed in real-time. The game came with a complete guide to the level editor.</p>
<p>The more advanced editing is also possible. Using a separate program called <a href="/w/index.php?title=Satan_Paint&amp;action=edit" class="new" title="Satan Paint">Satan Paint</a>, new graphics can be created and added to the game. (Currently, Satan Paint is not very well supported, so separate conversion to the *.spe format may be required.)</p>
<p>Probably the most unique thing under the hood of the game, however, was that the game logic was programmed in a variant of <a href="http://en.wikipedia.org/wiki/Lisp_programming_language" title="Lisp programming language">Lisp</a>. This allows for incredibly complex modifications - one of the relatively simple examples was a <i><a href="http://en.wikipedia.org/wiki/Breakout" title="Breakout">Breakout</a></i> clone, which, however, no longer functions on the retail version. Regrettably, the Lisp interface was undocumented, and with Abuse's own Lisp code as the only reference, there were relatively few modifications that used Lisp code.</p>


<p><a name="Distribution_methods_and_later_developments" id="Distribution_methods_and_later_developments"></a></p>
<h2>Distribution methods and later developments</h2>
<p>The game was originally released as <i>shareware</i>, though in modern terms, a "beta-version demo" would be a more appropriate description. The free release was done based on incomplete game and final version was published through major software publishing house and distributed through ordinary retail channels.</p>
<p>The shareware versions were released for <a href="http://en.wikipedia.org/wiki/MS-DOS" title="MS-DOS">MS-DOS</a> and <a href="http://en.wikipedia.org/wiki/Linux" title="Linux">Linux</a>. <i>Abuse</i> was distributed with many GNU/Linux distributions at the time. Regrettably, the Lisp API in shareware releases (1.x) was not compatible with the final retail version (2.0), making modifications not work. Also, the retail version was only available for <a href="http://en.wikipedia.org/wiki/MS-DOS" title="MS-DOS">MS-DOS</a> (thought the source code for 2.0 can be built to produce a Linux binary).</p>

<p><i>Abuse</i> was also ported to <a href="http://en.wikipedia.org/wiki/Mac_OS" title="Mac OS">Mac OS</a> by <a href="http://en.wikipedia.org/wiki/Bungie_Studios" title="Bungie Studios">Bungie Studios</a>. This port was an unusual port in that it was largely reworked for Mac. Graphics were largely redone to work better in the 640x480 resolution. (The PC version runs in 320x200 VGA resolution, and can be made to run in higher resolutions, but the graphics will not be scaled.)</p>
<p>Approximately two years after the release of the game, Crack dot Com decided to release the game <a href="http://en.wikipedia.org/wiki/Source_code" title="Source code">source code</a>, as well as the shareware release game data (excluding the sound effects), to <a href="http://en.wikipedia.org/wiki/Public_domain" title="Public domain">public domain</a>. There has been little development based on this source release, though it did allow up-to-date GNU/Linux builds and making the game work over <a href="http://en.wikipedia.org/wiki/TCP/IP" title="TCP/IP">TCP/IP</a>. A <a href="http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer" title="Simple DirectMedia Layer">SDL</a> port of the game is now available, allowing the game to run in <a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> and also in <a href="http://en.wikipedia.org/wiki/X11" title="X11">X11</a> systems in displays with more than 256 colors. The Mac version has been updated to run on <a href="http://en.wikipedia.org/wiki/Mac_OS_X" title="Mac OS X">OS X</a>.</p>


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NickTheGreek
post 11 May 2006, 06:54 PM
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where to get :

various.globe.gif TheUnderdogs



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Cool Surfer
post 12 May 2006, 09:21 PM
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Found it nick. Its working fine in dos mode in windows xp also smile.gif


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